NASA is using HoloLens AR headsets to build its new spacecraft faster

When you work at a factory that pumps out thousands of a single item, like iPhones or shoes, you quickly become an expert in the assembly process. But when you are making something like a spacecraft, that comfort level doesn’t come quite so easily.

“Just about every time, we are building something for the first time,” says Brian O’Connor, the vice president of production operations at Lockheed Martin Space.

Traditionally, aerospace organizations have replied upon thousand-page paper manuals to relay instructions to their workers. In recent years, firms like Boeing and Airbus have started experimenting with augmented reality, but it’s rarely progressed beyond the testing phase. At Lockheed, at least, that’s changing. The firm’s employees are now using AR to do their jobs every single day.

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Spacecraft technician Decker Jory uses a Microsoft HoloLens headset on a daily basis for his work on Orion, the spacecraft intended to one day sit atop the powerful—and repeatedly delayed—NASA Space Launch System. “At the start of the day, I put on the device to get accustomed to what we will be doing in the morning,” says Jory. He takes the headset off when he is ready to start drilling. For now, the longest he can wear it without it getting uncomfortable or too heavy is about three hours. So he and his team of assemblers use it to learn a task or check the directions in 15-minute increments rather than for a constant feed of instructions.

Photo augmented reality view of technician working on machinery

LOCKHEED MARTIN

In the headset, the workers can see holograms displaying models that are created through engineering design software from Scope AR. Models of parts and labels are overlaid on already assembled pieces of spacecraft. Information like torquing instructions—how to twist things—can be displayed right on top of the holes to which they are relevant, and workers can see what the finished product will look like.

The virtual models around the workers are even color-coded to the role of the person using the headset. For Jory’s team, which is currently constructing the heat shield skeleton of Orion, the new technology takes the place of a 1,500-page binder full of written work instructions.

Lockheed is expanding its use of augmented reality after seeing some dramatic effects during testing. Technicians needed far less time to get familiar with and prepare for a new task or to understand and perform processes like drilling holes and twisting fasteners.

Photo augmented reality view of technician working on machinery

LOCKHEED MARTIN

These results are prompting the organization to expand its ambitions for the headsets: one day it hopes to use them in space. Lockheed Martin’s head of emerging technologies, Shelley Peterson, says the way workers use the headsets back here on Earth gives insight into how augmented reality could help astronauts maintain the spacecraft the firm helped build. “What we want astronauts to be able to do is have maintenance capability that’s much more intuitive than going through text or drawing content,” says Peterson.

For now, these headsets still need some adjustments to increase their wearability and ease of use before they can be used in space. Creating the content the workers see is getting easier, but it still takes a lot of effort. O’Connor sees these as obstacles that can be overcome quickly, though.

“If you were to look five years down the road, I don’t think you will find an efficient manufacturing operation that doesn’t have this type of augmented reality to assist the operators,” he says.

 

 

 

fonte: https://www.technologyreview.com/s/612247/nasa-is-using-hololens-ar-headsets-to-build-its-new-spacecraft-faster/

Divulgazione e realtà virtuale per diffondere la rianimazione cardiopolmonare

Ogni anno 400.000 persone in Europa, 60.000 in Italia, muoiono per arresto cardiaco improvviso; molte di loro potrebbero avere maggiori possibilità di salvezza se soccorse tempestivamente e adeguatamente. Se le persone che si imbattono in una vittima di arresto cardiaco iniziassero la rianimazione cardiopolmonare prima dell’arrivo dell’ambulanza, le possibilità di sopravvivenza aumenterebbero di 2-3 volte.

Oggi solo nel 15% dei casi viene eseguita la rianimazione prima dell’arrivo dei soccorsi. Se la percentuale aumentasse al 50/60% si potrebbero salvare 100.000 ogni anno.

 

È per questo che, per la prima volta, da quest’anno il 16 ottobre si celebrerà il “World Restart A Heart Day” cioè il giorno mondiale di sensibilizzazione sul tema dell’arresto cardiaco che vedrà iniziative in tutto il mondo con il patrocinio dell’Organizzazione Mondiale della Salute.

In questa occasione, i ricercatori e i volontari di IRC, Italian Resuscitation Council, saranno all’interno del Parco Archeologico del Colosseo a Roma, dalle 10 alle 17 per informare sulle manovre salvavita con dimostrazioni pratiche e con la novità della realtà virtuale: sarà possibile simulare in 3D e in modo realistico una corretta procedura di rianimazione.

I ricercatori e i volontari di IRC saranno accompagnati dai volontari della Fondazione “Giorgio Castelli”, che ha formato alla rianimazione cardiopolmonare gli addetti del Parco Archeologico del Colosseo a Roma e donato 11 defibrillatori all’intera area. È prevista anche la partecipazione di volontari dell’ANPAS, della Croce Rossa Italiana, di Conacuore e di altre associazioni.

Quello del 16 ottobre, però, è solo uno degli eventi della campagna  “VIVA! la settimana per la rianimazione cardiopolmonare”. Durante la settimana che quest’anno è dal 15 al 21 ottobre, saranno organizzati incontri e dimostrazioni pratiche in tutta Italia.

«Vogliamo anche quest’anno attrarre l’attenzione per spiegare come alcune semplici azioni, eseguibili da chiunque, possono salvare la vita di chi è colpito da arresto cardiaco. Per questo la nostra associazione è molto impegnata nella formazione e nella divulgazione: solo nell’ultimo anno abbiamo realizzato oltre 10.000 corsi di formazione rivolti a quasi 130.000 partecipanti tra operatori sanitari e persone comuni con particolare attenzione al mondo della scuola», dice Andrea Scapigliati, presidente di Italian Resuscitation Council e dirigente medico dell’Unità operativa di cardioanestesia e terapia intensiva cardiochirurgica della Fondazione Policlinico Universitario A. Gemelli.

«VIVA! rappresenta un’ottima occasione di sensibilizzazione per la popolazione nei confronti della cultura del primo soccorso e delle buone pratiche di rianimazione, cultura di vita e di attenzione ai bisogni primari del prossimo», aggiunge Vincenzo Castelli, presidente della Fondazione Giorgio Castelli onlus e dirigente medico della Unità di Medicina interna dell’Ospedale Vannini di Roma.

Per favorire la diffusione delle manovre salvavita, cioè il massaggio cardiaco, le ventilazioni di soccorso e la defibrillazione precoce, IRC ha creato un nuovo strumento che utilizza la realtà virtuale indirizzato non solo agli operatori sanitari ma anche alla gente comune e agli alunni delle scuole. Indossando il caschetto della realtà virtuale è possibile infatti simulare un primo soccorso su una vittima di arresto cardiaco.

Per favorire l’insegnamento nella scuola, IRC, ha inoltre ormai consolidato l’applicazione per cellulari “Un picnic mozzafiato” dedicato ai bambini della scuola primaria.

L’elenco delle iniziative della settimana VIVA! è disponibile sul sito dedicato all’iniziativa.

 

 

 

fonte: http://www.healthdesk.it/cronache/divulgazione-realt-virtuale-diffondere-rianimazione-cardiopolmonare

Architettura: cosa cambia con realtà aumentata, realtà virtuale e deep learning

REALTÀ AUMENTATA, REALTÀ VIRTUALE, INTELLIGENZA ARTIFICIALE E DEEP LEARNING STANNO IMPATTANDO ANCHE IL MONDO DELL’ARCHITETTURA. LA PROLIFERAZIONE DI STRUMENTI DIGITALI CI DÀ LA POSSIBILITÀ DI TRASCENDERE – PER LA PRIMA VOLTA DA GENERAZIONI – LE PRATICHE ARCHITETTONICHE TRADIZIONALI. LA REALTÀ IMMERSIVA E IL DEEP LEARNING PROMUOVONO L’INNOVAZIONE E INTERROMPONO I FLUSSI DI LAVORO PRECEDENTI NEL SETTORE DELL’ARCHITETTURA.

 

 

fonte: https://www.ai4business.it/news/architettura-cosa-cambia-con-realta-aumentata-realta-virtuale-e-deep-learning/

The Future of Sports Medicine

Technology will change the experience of sports injuries and rehabilitation

When was the last time you went out for a run without Endomondo or had a bike tour without Strava? Have you thought about how different the commentaries for live football or basketball matches were only a couple of years ago? Where were those sixteen cameras that have been monitoring the field and performance of football players since 2007? Where was the hawk-eye technique to track the trajectory of balls in cricket or tennis before 2001? What about professional timer services? Who saw whether the ball was in or out if not the camera?

The experience of sports and following sports events radically changed in the last two decades due to technology. The assessment of performance, the training methods, the episode of cheering for your team – all activities connected to sports have been hijacked by technology.

The most painful event of them all, being a victim of a sports injury, is no exception either. There are many technologies which aim to improve the state of sportsmen and sportswomen going through the rough period of recovery, as well as technology-based methods to prevent those injuries. The appearance of the following tools falls neatly in line with the general trends, namely that there is a palpable shift from proactive to preventive medicine.

Here, we collected the most relevant and exciting examples, which could help professionals in sports medicine make sportsmen and sportswomen less prone to injuries and if an accident happens they can recover in less time.

Preventing sports injuries

Technology gathers data about every second of the performance of the players during training or the actual race. Data not only helps to analyze, create new strategies and thus boost players’ performance in the arena but can also monitor health state and warn about overstraining. Current scientific achievements also give the chance to sports fanatics to dig deeper and discover what health risks they carry in their genes or what diet they should follow to stay on top for a long, long time.

1) Preventive genomics

What if your genes could tell you how you should change your work-out or your overall training to prevent injury? Or what kind of nutritional demands do you have? Wouldn’t life be more comfortable if you could personalize your training regimen or your diet based on your genetic background?

It is already possible. The Nova Scotia-based performance company, Athletigen Technology Inc. works with several athletes aiming to use collected DNA information to improve performance, health, and safety. These genetic tests reveal additional insight about a possible heightened risk of injury or specific nutritional demands. Later, these results allow the helpers of an athlete to adjust his or her workout plan and nutrition accordingly.

With regards to the appropriate diet plan for athletes, the new field in dietetics, nutrigenomics could be the answer. In my case, the data of my entire DNA sequence at home in a digital file showed that I’m sensitive to caffeine and process alcohol more thoroughly than most people (I’m Hungarian after all). But you don’t have to figure out this information by yourself. There is a California-based start-up, Habit, which might help you with that. If you send back their required blood sample kit, they will analyze your DNA, and create a personalized meal plan that works best for your body. The spread of nutrigenomics could be of massive help for athletes to find the right diet boosting their performance to reach new records and make their immune systems stronger to fight off diseases and prevent injuries easily.

2) Monitoring health through sensors and wearables

There is a gazillion of healthcare wearables and sensors out there which aim to support training, keep sports professionals healthy while help them reach their very best. Most of the time, they offer constant health data management, real-time performance monitoring, and immediate feedback. We already know about Pebble Time and the Android Sleep App which follow your sleeping habits; Fitbit Surge or Fitbit Ionic tracking your fitness activities, while PIP giving you an overview of your stress levels.

However, there are many specialized tools for monitoring the stress load and performance of players to avoid fatigue-induced injuries. For example, athletes who do lots of jump roping during their training might want to try Vert. It helps them measure and improve their jumping capabilities; and know when they are nearing an unsafe level of fatigue that may lead to injury. Blast Motion does something similar. It tracks and analyses players’ swings during training to optimize performance and decrease the risk of injury.

Osman Hassan Ahmed, a physiotherapist to the Football Association in the UK, told The Medical Futurist that in the future, sportswear will be able to show the clinician standing at a playfield’s sidelines vital physiological data in real-time. That will enable them to gain an accurate picture of the individuals’ status;and combining this with GPS data may also help to make decisions as to when to substitute the player in a match or to remove him from the field of play when training, he added.

3) Prevention through sensory garments, helmets, mouth guards

The Australian company, Catapult Sports is considered one of the biggest suppliers of sports tracking devices. More than 1500 professional teams are using their trackers worldwide. Players wear their small, pocket-sized GPS trackers on the back of their training tops, and the device tracks over 100 metrics from speed through heart rate until acceleration. As a consequence, the coach can monitor players’ information on the sidelines in real time – just as Hassan Ahmed said. Players in the National Football League wear the chip of Zebra Technologies on their shoulders that send data to receivers placed around the stadium.

Maryland-based Zephyr Technology backed by Medtronic produces among others a bio-harness, which allows coaches to see the intensity of a specific training regarding biomarkers, such as heart rate, temperature or acceleration. The company’s trauma-monitoring patches that stick to the player’s body measure force and impact so that specialists could have more data about concussion risks for football or hockey players.

Beyond gadgets, imagine chips and clothing measuring vital signs and devices boosting performance actively! Many athletes in professional clubs now wear unique shirts that measure their vital signs during practice or even games. HexoSkin developed a shirt with sensors woven into it that measures heart rate, breathing, number of steps, pace, and calories burned. The London-based D30 introduced a smart material this year. It provides terrific shock absorption and impact protection capabilities, which are naturally an ideal fit for basically every sport.

In the future, many high-contact sports, where players have to use helmets for their safety will utilize high-tech hard-hats. These helmets utilize shock absorbers that release air when the head has suffered an impact. This air inflates the protective interior of the helmet and reduces the amount of quick movement the head sustains, thus reducing the chance of a concussion. Special mouth guards can now even alert athletes if they are at risk for a shock: sensors warn the player when an injury that could lead to a concussion has occurred.

Sports injury rehabilitation

As the Tao says, injuries happen. Technologies might decrease the occurrence rate, but accidents will still occur in the future. However, state-of-the-art diagnostics and appropriate rehabilitation tools could shorten the time of recovery and alleviate the pain along the way to feel well again.

Regarding diagnostics, portable medical devices and real-time visualization will make a difference in the future. Osman Hassan Ahmed says that musculoskeletal ultrasound is becoming more common in elite sport. He thinks that’s a forward-looking solution, but it would be great if the technology emerged to a level where a clinician could have an on-pitch scanner which could work through clothing and wouldn’t need conducting gel. Start-uppers – here’s an idea for success. Go for it!

1) Revolutionary rehabilitation technologies: anti-gravity treadmill, exoskeletons

After breaking a bone, injuring a knee or rupturing a ligament, it takes much time and a long rehabilitation process to be able to do sports again. The AlterG Anti-Gravity Treadmill allows patients to work out without bearing their full body weight. The machine can take over between 20-100 percent of the original weight enabling to move muscles and bones without overstraining them. The treadmill could do wonders not only in sports rehabilitation but also in neurological, orthopedic, senior rehabilitation or with weight loss. Another product of the company, the Bionic Leg provides patient-initiated motor assistance during sit-to-stand exercises, overground walking, and stair climbing. It strengthens weak muscles, increases balance, and helps patients to learn faster how to walk again!

Going one step further, complex robotic structures called exoskeletons could also support rehabilitation in the future. They could help the recovery of stroke or spinal cord injury patients, and already let paralyzed people walk again. For example, a gait-training exoskeleton suit helped Matt Ficarra, paralyzed from the chest down, walk down the aisle on his wedding day! How amazing is that?

2) HawkGrips, dynamometers and exercising machines

Sometimes the worst stories have the most hopeful endings. In 1997, Frank Osborne broke his neck, back, wrist, arm and both shoulders in a terrible ski accident. As a result, he struggled with debilitating pain for more than a decade. Thirty surgeries, extensive physical therapy, and alternative treatments offered little help. Until he met Instrument Assisted Soft Tissue Mobilization (IASTM) treatments, where a hard-edged instrument made of metal, plastic or ceramic is used to add shearing stress to soft tissue to enhance the body’s healing response. The method was so effective that he promised to make the best instruments for the technology. That’s how HawkGrips was born.

The Baltimore-based international company, BTE, offers complex rehabilitation systems in over 35 countries. It has various rehabilitation equipment, such as the Primus RS dynamometer or the Eccentron, resistance trainer. The former evaluates patients’ movements – how firm their grip is, whether they can lift a box – so the physician can assign the appropriate rehabilitation exercises for them. In case of the Eccentron, the exercising machine is an essential part of both rehabilitation and performance enhancement. It targets purely eccentric exercise for both assessment and then sets up an appropriate training program.

3) AR/VR in sports medicine

Although virtual reality and augmented reality are already used in several medical specialties, their application in sports medicine is limited, explained Osman Hassan Ahmed. However, given the unique demands of this discipline, he believes that blending existing evidence-based rehabilitation strategies with cutting-edge VR technologies which could replicate the players in their own stadium, the noise of the fans would be a valuable adjunct.

 

Fortunately, there are already some positive examples leading the way to the full-blown utilization of VR in sports medicine. Israeli start-up VRPhysio harnesses the power of gaming technology to help treat neck, spinal and other injuries through VR and rehabilitating games. It has created a platform that makes physiotherapy exercises easily accessible and enjoyable to patients, while also being easily monitored and analyzed by doctors and physiotherapists.

In the future, the appearance of VR/AR will be more frequent in sports medicine. Some visualize an augmented reality app which helps physicians check the collisions of players in real time sitting on the bench next to a trainer, assess the impact and make the decision whether or not a player should be taken off the field. It’s a wonderful idea, and just as AR could assist surgeons before complex operations or med students in their practice, this app might be used both for training or in real sports events. Here, another way to disrupt medicine and another idea for start-uppers. The future indeed seems to be exciting!

Just as every other specialty, sports medicine will change a lot due to AR/VR, trackers, wearables or exoskeletons. The challenge is to learn how to use those technologies to make sports medicine physicians better at their job without losing the human touch. Patients need interaction while they can enjoy the benefits of using digital health.

 

 

fonte: http://medicalfuturist.com/future-of-sports-medicine/?utm_source=The+Medical+Futurist+Newsletter&utm_campaign=8f3296388b-EMAIL_CAMPAIGN_2018_04_17&utm_medium=email&utm_term=0_efd6a3cd08-8f3296388b-420549885

WatchBox Offers Augmented Reality to Help E-Commerce Customers “Try-On” Watches at Home Before Buying

With an understanding that customers must trust their online purchases will meet their expectations, WatchBox, the global e-commerce platform for the buying, selling and trading of pre-owned luxury watches, has invested $200,000 into developing an Augmented Reality feature within the company’s free eponymous mobile app, WatchBox.  Nearly one-third of all online purchases are returned because of a disparity between what the customer sees online and what they receive, according to e-commerce agency, i95 Dev.  WatchBox’s advent into AR remedies this; all watches “appear” on wrists in their approximate size and shape dimensions, allowing customers to virtually see how their new watch will look on their wrists in real life.

“Technology plays a crucial role for WatchBox and our omni-channel approach,” said Danny Govberg, co-founder of WatchBox. “But it’s not just technology for technology’s sake. Every innovation we pursue always has the end goal of providing personalized service, education, expert council and convenience for our customers. Our investment into augmented reality is for our e-commerce customers to feel confident in their online purchase.”

Available to “try-on” now through the Augmented Reality component are several watches that premiered at 2018’s two most important watch industry shows, SIHH and Baselworld. These include new product releases from Audemars Piguet, Breitling, Tag Heuer, and many others, none of which will be available for customers to purchase until later this year. The WatchBox app, however, allows customers to get a sense of what these new releases will look like on their wrists now.

Hailed as the Kelley Blue Book of Watches” by Forbesbecause of its revolutionary Watch Pricing Guide, the addition of AR places the WatchBox app ahead of all other apps -– and retailers — within the category.  By printing and wearing a proprietary bracelet, available through the WatchBox app or downloadable from http://thewatchbox.com/ar,  watch enthusiasts can virtually “try-on” hundreds of watches from WatchBox’s growing inventory of brands, including Rolex, Audemars Piguet, Omega, Patek Philippe and more. Users can then take photos of watches “on” their wrists through the app to share with friends or post on social media.

WatchBox’s venture into AR is led by the company’s new Chief Technology Officer, Shri Ballal, who previously served as Managing Director at EA Games Core Engineering Group. With Ballal’s industry expertise in creating authentic user experiences within the gaming industry, the AR component was developed in-house with some assistance from an outside agency.  WatchBox’s continued dedication to marrying retail with technology is one of many reasons Singapore-based CMIA Capital Partners invested in the company last year.

Since its 2015 debut, the WatchBox mobile app has become an unparalleled mobile personal assistant for watch enthusiasts worldwide.  With the popular Watch Pricing Guide, users have discovered how much a watch sold for over a twelve-month period, giving a benchmark to price their own watch for personal resale.  The guide includes over 80,000 references based on WatchBox’s proprietary algorithms and database of millions of pre-owned market transactions. Since introducing this market value component, there have been more than 250,000 value searches.

The My WatchBox feature allows users to upload pictures of their watches into the app, providing an easily-accessible virtual depository of ownership information, including purchase date and price, serial numbers, warranty details, service history and more.  Users can also create wish lists and opt-in for notifications when a desired watch becomes available.

My WatchBox integrates with The Watch Pricing Guide to display the current market value of each watch within the user’s collection, while providing a total estimated value for their entire collection.  With this feature’s popularity, the total collective value of all registered My WatchBox user collections currently exceeds $500 million.

The Shopping feature puts WatchBox’s complete inventory of pre-owned watches at their fingertips for purchase.  Users can sell or trade their watches with WatchBox concierge through the Sell or Trade feature by providing identifying details (watch brand name, model, and reference number), disclosing whether box and papers are available, and uploading current pictures. If trading for another watch, users can also select up to four watches from the WatchBox or Govberg inventory to complete their trade.  A WatchBox concierge will then contact the user to conclude the transaction.

The News feature gives access to the latest watch industry blogs and articles, and broadcasts live shows from WatchBox Studio’s daily hands-on video watch reviews.  These videos are produced by WatchBox’s own in-house studio and narrated by experts with specialized brand knowledge.

 

 

fonte: https://www.prnewswire.com/news-releases/watchbox-offers-augmented-reality-to-help-e-commerce-customers-try-on-watches-at-home-before-buying-300639841.html

Per il Mise le Pmi italiane si stanno digitalizzando

Verso la digitalizzazione non si muovono, una volta tanto, solo le grandi imprese, ma anche le mitiche Pmi italiane stanno scoprendo i vantaggi dell’arrivo del digitale.

Grazie anche agli incentivi del governo e all’appartenenza a catene di fornitura che in caso contrario le avrebbero estromesse, le piccole e medie imprese offrono forti segnali di interesse per il mondo 4.0.

Un’indagine svolta per il ministero dello Sviluppo economico da Met, in vista della prossima Relazione annuale del garante delle Pmi, spiega che il 17,7% delle imprese fra 10 e 49 addetti già impiega sistemi che vanno dall’Internet of things alla robotica alla manifattura additiva al cloud. Il 9,4% ha intenzione di adottarli a breve e l’1,2% è già inserito nel mondo 4.0.

I dati Istat sulla digitalizzazione delle Pmi

Superando la soglia dei 50 dipendenti si arriva al 32,2% di utilizzatori fino a 249 e 45,2% oltre i 250. Se poi si include nella valutazione tutto l’universo industriale, comprese le microimprese (1-9 addetti), meno sensibili alla svolta, il totale si abbassa e le imprese 4.0 diventano l’8,6%. Il dato significativo è però l’interesse delle imprese fra 10 e 49 addetti certificato anche dai segnali che arrivano dall’Istat.

Oltre un terzo delle imprese con meno di 50 addetti (34,2%) considerano l’ipermmortamento fiscale che incentiva l’acquisto di tecnologie 4.0 rilevante per la scelta di investire, a fronte del 57,6% delle grandi.

Le “piccole” hanno poi rappresentato il 68% delle imprese beneficiarie del credito di imposta per investimenti in ricerca e sviluppo, sempre più finalizzato alle trasformazioni digitali.

L’altra faccia della medaglia dice che sul 67% complessivo di imprese che nel 2017 ha dichiarato di aver effettuato nuovi investimenti, l’Istat stima che per le Pmi la quota si fermi ancora al 42%.

 

 

fonte: http://www.01net.it/mise-pmi-italiane-digitalizzando/

How Augmented Reality Is Changing The Museum Experience

How Augmented Reality Is Changing The Museum Experience

AR technology allows anyone to design a cultural experience, blurring boundaries between public and private in institutions like museums and transforming how people experience art.

Augmented reality is most widely known for location-based gaming like Pokémon Go, but now it is impacting a new area: museums. These institutions have traditionally been best experienced in person, but as reality becomes increasingly virtual, early adopters are finding ways to add a digital layer to them.

Museums and outside groups are primarily incorporating AR into collections through standalone apps, like Cuseum or Google’s Tango, or Snapchat lenses like one recently released by the Whitney, which lets viewers superimpose their face onto a painting. Mixed reality experiences and activities provide visitors with more information and interaction without taking up space in the location, and they may also serve to raise the appeal of museums to visitors who typically find them boring.

Although AR can encourage engagement, it has also raised questions where unauthorized activations are concerned. A group of artists created the AR-based MoMAR Gallery app to remix Museum of Modern Art (MoMA) programming. In the Jackson Pollock room at MoMA, guests can use the app to view the Pollock paintings on the wall with digital add-ons or alterations by other artists. However, this app is not owned by or affiliated with MoMA.

As of now, this type of non-sponsored AR is legal. However, the activity may someday be considered “virtual trespassing“—making a private space public by way of mixed reality without prior approval. Perhaps, to avoid issues like these, museums will take AR into their own hands as the technology continues to transform how people relate to art.

 

 

fonte: https://www.psfk.com/2018/04/museum-ar-art.html

PayPal has an idea for augmented reality payment glasses — here’s how it could work

  • With tech giants like Apple planning their product release, PayPal could be putting its patent to use in payment-enabled glasses sooner rather than later.
  • A shopper looking at an item on the storefront shelves would see a hovering, virtual description including price, payment options and return policy.
  • The glasses could also walk shoppers through the steps to purchase items online, with vendor and purchaser information already stored in the system.

PayPal this past week refreshed a years-old patent for an augmented reality shopping experience that would layer virtual information over physical products.

With tech giants like Apple reportedly planning similar products, PayPal could be putting this idea to use in payment-enabled glasses sooner rather than later.

The software as imagined could overlay product information and purchasing options onto physical objects, according to the patent — originally filed in 2016 but extended earlier this week.

A shopper looking at an item on the storefront shelves would see a hovering, virtual description including price, payment options and return policy.

The glasses could also walk shoppers through the steps to purchase items online, with vendor and purchaser information already stored in the system.

PayPal was not immediately available to comment on the development of such a system.

AR glasses could serve as another digital payment solution for a company that’s led the space for years, according to Ramsey El-Assal, senior vice president and fintech analyst at Jefferies.

El-Assal doesn’t expect PayPal to roll out the product anytime soon, but said it’s likely it’ll have the solution ready if it ever becomes practical.

“As the physical and digital commerce kind of merge together, this patent makes it feel like PayPal continues to plan for that,” he said.

PayPal has been broadening the applications of its PayPal and Venmo checkout options.

It’s long allowed customers at online retailers to pay with the funds in their PayPal accounts. But the company more recently enabled that function at brick-and-mortar retailers, too, through specially designed hardware and mobile systems.

An augmented reality look-and-buy payment system would likely raise security concerns and come with bugs to work out. But it could also seal PayPal as an early practical entrant to the budding virtual reality space.

 

fonte: https://www.cnbc.com/2018/04/27/heres-how-paypal-enabled-ar-glasses-could-work.html

INTELLIGENZA ARTIFICIALE: IL ROBOT VERA PRONTA A SELEZIONARE PERSONALE PER IKEA

L’Intelligenza Artificiale sempre più al servizio delle aziende ma anche delle persone. Lo sanno bene gli startupper di Robot Vera: l’azienda, nata in Russia, propone un bot pensato per rendere più semplice e agevole il lavoro dei selezionatori di personale. Vera, infatti, fissa dei veri e propri colloqui con i candidati per un lavoro, dando un primo feedback agli addetti alle risorse umane. Il sistema è già stato utilizzato da moltissime aziende e, tra queste, anche Ikea Russia: il colosso svedese, infatti, dopo un breve periodo di prova ha deciso di implementare Vera nel proprio team di selezionatori.

Robot Vera: l’AI che seleziona il personale

Nonostante Elon Musk abbia messo in guardia il mondo dai rischi dell’Intelligenza Artificiale, sempre più aziende basano il proprio business model su questo tipo di tecnologia. Tra queste anche la startup russa, con sede a Mosca, Robot Vera; il nome non lascia troppi dubbi su quale sia il fulcro centrale del loro business. Come annunciato dal Washington Post, Vera è un sistema di Intelligenza Artificiale che si presenta come un selezionatore di personale instancabile che aiuta le aziende a connettersi con le persone in cerca di lavoro e, di conseguenza, a sottoporgli dei colloqui. Vera è quindi un vero e proprio “maestro reclutatore” che basa le sue capacità su di una tecnologia software che utilizza il machine learning: in questo modo riesce ad affinare costantemente le sue capacità di conversazione con i candidati.

Vera è in grado di intervistare fino a 1.500 candidati in un solo giorno lavorativo, selezionando le potenziali assunzioni ad un ritmo che richiederebbe alla maggior parte dei reclutatori mesi e mesi di lavoro. Tra le sue mansioni anche l’invio di mail personalizzate. È importante sottolineare che Vera non è pensata per sostituire la figura umana del reclutatore bensì per rendergli più agevole il lavoro. Spesso, infatti, i selezionatori di personale si trovano a dover spendere moltissimo tempo solo per la prima selezione dei CV.

Come funziona Vera

Vera parla sia inglese sia russo, uno dei motivi per cui è già stata scelta come soluzione da oltre 200 aziende. Chi utilizza il sistema di AI di Vera non deve fare altro che fornire tutte le informazioni sul settore di pertinenza nonché caratteristiche che devono avere i candidati: a quel punto, Vera andrà alla ricerca dei migliori Curriculum Vitae che rispondono alle esigenze dell’azienda. Il bot telefonerà quindi al candidato che, se ancora interessato all’impiego, potrà rispondere ad un’intervista o video-call.

Le interviste durano circa 8 minuti, durante i quali Vera risponde senza problemi anche alle domande dei candidati. Attualmente, infatti, il software è in grado di rispondere con precisione all’82% delle volte, percentuale che la startup vorrebbe innalzare di almeno tre punti nei prossimi mesi. In seguito, Vera selezionerà i candidati promettenti e inoltrerà i loro dati ai reclutatori umani: spetterà a questi la decisione finale.

I vantaggi dell’utilizzo di un AI nella selezione del personale

Quali sono i vantaggi dell’utilizzo di Vera in questo settore? Sebbene a molti potrebbe sembrare uno svantaggio più che un vantaggio, l’utilizzo di Vera permette ai selezionatori di investire il loro tempo in colloqui più proficui nonché nella ricerca del candidato perfetto per ogni posizione aperta. Le piattaforme di recruiting, infatti, sono spesso frequentate da persone che non cercano lavoro o che rispondono alle offerte senza controllare di essere in possesso di tutti i requisiti.

“Ogni anno riceviamo migliaia di curriculum da persone disposte a lavorare in Ikea Russia” – ha affermato la portavoce di Ikea, Daniela Rogosic, spiegando al Washington Post come l’azienda abbia già utilizzato il software lo scorso anno a Mosca nel corso di un progetto pilota. “La selezione iniziale è un lavoro molto esteso che richiede risorse di tempo significative dai nostri specialisti delle risorse umane. Questo è stato ciò che ha spinto l’azienda a provare il nuovo approccio e utilizzare Robot Vera” – ha concluso Rogosic.

 

fonte: https://www.business.it/intelligenza-artificiale-il-robot-vera-pronta-a-selezionare-personale-per-ikea/

Artists and Robots, the compelling exhibition at Paris Grand Palais

Here is THE exhibition 2018 at Paris Grand Palais. Artistes et Robots [Artists and Robots] presents the works by 20 creative/artist robots that drive men into a corner. Could a robot stand in for a painter or a sculptor? Meet from April 5 to July 9, 2018 to discover paintings, sculptures, immersive installations and music produced by software and robots designed and programmed to be artists.

If there’s one exhibition 2018 to see in Paris, it’s Artistes et Robots at the Grand Palais, an exhibition displayed from April 5 to July 9, 2018. In this exhibition, works displayed are made by robots, “machines to create”, please!

It’s a first for the Grand Palais who wanted to report “artificial imagination”, a common term to design robotic art, generative art and algorithmic art.

In the centenary-old rooms, we leave for a genuine spectacular trip, an immersion in the future of international creation. For this very interactive exhibition, the curators – Laurence Bertrand Dorléac, art history teacher at Sciences Po, and Jérôme Neutres, head of strategy and development of the RMN – went from the 50’s to the latest technological advances art the service of art!

The Artistes et Robots exhibition at the Grand Palais evolves around 3 parts:

  • Introduction to the exhibition:
    the Grand Palais offers to come back on kinetic art from the 50’s, this part of history that allows men to play with perspective to alter their works. The same decade, Jean Tinguely (1925-1991) creates a series of painting machines, Méta-matics animated by an electric motor. Between sculptures and performances, they work thanks to the intervention of the viewers and create unique drawings. The first robot artist was born!
  • Creating machine:
    so, in the first part are presented robots that create works: they can be seen and work with the body and the arm that draw, paint or engrave. From the assisting machines we touch and handle, robots move to mechanisms featuring a kind of reasoning and able to detect thinks thanks to information technology.

    image: https://www.sortiraparis.com/images/300/76874/343469-artistes-et-robots-l-expo-au-grand-palais-4.jpg

    Artistes et Robots, l'expo au Grand Palais
    We discover works by Jean Tinquely, Nam June Paik, Nicolas Schöffer, Leonel Moura, Patrick Tresset, So Kanno and Takahiro Yamaguchi, J. Lee Thompson, Arcangelo Sassolino.

  • Programmed work:
    in the second part, robots are computer and disappear from the field of vision: they give the form, to the work, its movement, its generative characteristic (ad infinitum), its interactive quality with the public. We find the Untitled crab by Arcangelo Sassolino (2006), a strong crab with 6 pincers that moves by hanging onto the floor. This automaton with slow and frightening movements creating squeaking and metallic noises is a performer itself, like a scary artist!

    With works by Manfred Mohr, Vera Molnar, Iannis Xenakis, Demian Conrad, Raquel Kogan, Ryoji Ikeda, Pascal Dombis, Elias Crespin, Jacopo Baboni Schilingi, Edmond Couchot and Michel Bret, Miguel Chevalier, Joan Fontcuberta, Michael Hansmeyer and Peter Kogler.

  • Robots empowerment:
    finally, in the last part, we question the Artificial Intelligence, thought up to be at the service of the body and a know-how. With the work “Portrait on the Fly“, Laurent Mignonneau and Christa Sommerer (2017) offers us our portrait made out of 10,000 flies.

    image: https://www.sortiraparis.com/images/300/76874/343505-artistes-et-robots-l-expo-au-grand-palais-16.jpg

    Artistes et Robots, l'expo au Grand Palais
    We find works by Oscar SharpPascal HaudressyMemo AktenORLANTakashi Murakami to name a few.

And like a hymn for the future, the exhibition ends on music with the video clip of Technologic by Daft Punk. After this exhibition, we feel alive, invigorated, we truly attend a revolution!

Paintings, immersive works, sculptures, cinema and music: all creations are presented in this exhibition which is the fruit of the collaborations between artists and robotic programs.

fonte: https://www.sortiraparis.com/arts-culture/exposure/articles/162805-artists-and-robots-the-compelling-exhibition-at-paris-grand-palais/lang/en